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An Oscar-Winning Summary of Blog Banter 43: Celebrating the Nation of EVE

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Gathering together the disparate thoughts of tens of bloggers is no simple task in any case, but to deliver one by distilling multiple awards into a single cohesive showcase of peer appreciation was an immensely tall order.

However, Drackarn at Sand, Cider and Spaceships took time out from his usual bloggery of fiction, faction and spaceship action to bring some glitz and humour to the most ambitious community celebration to ever grace the spaceship interwebs. Maybe.

In any case he does a fantastic job and thoroughly deserves comments, acceptance speeches and heckles from you the peers, nominees, winners and audience of The Podars.

Go now and take a stroll down the red (it really should be blue) carpet.




Capturing EVE History: A Tale of Internet Spaceships

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At Fanfest 2011, I had the good fortune to meet Swedish journalist Petter Mårtensson, whose relaxed, erudite manner and keen instincts meant he had a good ear for a dynamite quote. He subsequently wrote this piece about his beer-fuelled Icelandic spaceship experience for GameReactor.

The following year, we met up again and I did my best to ruin/enhance Petter's in-the-field podcasting attempts for The Three MMOsketeers on CSICON network. It was also a great opportunity for me to copy his homework as he swotted up in the press pit for various Swedish gaming news outlets.

Nobody Expects the Swedish Inquisition

Now this year, with for the big ten-year celebration of EVE Online upon us, Petter is bring out the big guns. He's planning something suitably ambitious for such a milestone; a documentary aimed at capturing the essence of Fanfest 2013, of EVE Online and the relationship between the players and the osmotic community membrane beyond which the devs can be found.

Along with his able technician, Philip Raivander, he plans to be stalking the halls and bars to capture the Fanfest ambience and will be sitting down with players and devs to get beards-and-all coverage of the occasion.

What will result will be a documentary which will forever be a record of the time hundreds of internet spaceship nerds got together to celebrate the world's greatest, most controversial, gloriously divisive yet fiercely inclusive game of interstellar treachery and destruction as it entered into its second decade.

You Rang, Marshter?

Of course, as history has shown, Petter's Fanfest coverage would be incomplete without his best laid plans being “assisted” by me. I'll be there somewhere, shambling around in the background, playing the part of skivvy, gopher and “researcher”, like some cockney Igor. I'll be doing my best to ensure that things run smoothly and interview appointments are kept. “Mishter Shoundwave, the Marshter will shee you now.”


I'll also probably be the one who has to go get you a drink if your throat is a bit dry, but don't push it. ;)

In truth, things are relatively fluid at present. We have a few big names to occupy the bar stool of doom, but there will always be room for more. The idea is that the team captures the essence of Fanfest, with screentime for every aspect of the Reykjavik-based shenanigans. Petter will be keen to chat with you about your thoughts on EVE, it's history and its future, or on your experiences; whether your Corp CEO is any good, what that battle was like, why you like rotten shark or what we should blame the Goons for today.

If you're interested, contact myself or Petter, either via the comments box below, or by email at seismic[dot]stan[at]gmail[dot]com or via Twitter.

Just One More Thing

Of course, this grand plan will only come to fruition if the project gets enough backing. Petter has set up an IndieGoGo page to get the ball rolling, and your sponsorship would be greatly appreciated. For just $10 your name will be emblazoned across the credit roll, for $50 you'll be immortalised in photographic form and for a greater sum, well, other magical things could happen.

Go check out the 'A Tale of Internet Spaceships' IndieGoGo page for up-to-date details.

We'll see you in the City in the Smoky Bay in April at beer o'clock.


Blog Banter 45: Propaganda

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Welcome to the 45th Blog Banter, the EVE Online community discussion which stumbles from topic to topic like a drunk looking for an empty cubicle.

If you're new to the Blog Banters, don't be afraid to get stuck in with your opinion. If you're unsure how it all works, check out previously completed discussions in the Blog Banter archive or read this post for a brief explanation.

Bad UIs Cost Lives

This edition of the Blog Banter is forged from suggestions by #tweetfleet members @KaedaMaxwell, @RocWieler and @TigerlilyFenix.

In a socially-driven game environment such as EVE Online's, everyone has an agenda. CCP promotes its products and has an army of volunteers to do the same; corporations and alliances deliver entertaining recruitment drives, CSM election candidates solicit for voter favour, bloggers and podcasters opine to their audiences.

In this intricate web of communication, influence and control, what part does propaganda play in your game?

Banter on.


The Ministry of Opinion Prestidigitation


CCP Soundwave and the Nerd Boner of Nordic Cool

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It seems a certain Mr Touborg is doing a few warm-up gigs to get his eye in for the big stage at Fanfest in April.

As part of a month long Nordic Cool festival at the Kennedy Centre in Washington D.C., Kristoffer 'CCP Soundwave' Touborg delighted the audience with his sharp wit in a discussion about the influence of Scandinavian game design in a presentation entitled Game Design: Behind the Screen.

Along with Saku Lehtinen, developer of Alan Wake and Max Payne, the hour long presentation had hints of Inside the Actor's Studio, but with Mike Snider, Tech Reporter for USA Today instead of James Lipton.

Hey Finnish guy, just press play.
What could have been quite a dry presentation was saved by a liberal spread of Stoffles charm as the silver-tongued Swedish Dane opening with the announcement that he works in Iceland, “where spaceships come from.”

After delighting the audience with the adventures of Vic 'Keith Neilson' Lacuna in the Retribution trailer, Kristoffer gleefully admitted that linking a PC game to a console game was a “bad idea” but added the caveat that “now it's working for us it seems like a good idea.”

"So a geek and a Viking walked into a bar..."
The stand-out comedy moment was after showing the DUST 514 – Gathering Forces trailer. Earlier in the presentation, after identifying that there were some children in the audience, the more reserved Saku Lehtinen had apologetically explained that the Alan Wake trailer he was about to show contained some violent scenes, but it was all just a dream and no one really gets hurt.

After the DUST trailer had finished, Soundwave painted a picture of the joy of the EVE/DUST link thus:

“When you sit in a spaceship and someone in another game calls in an airstrike and you bomb that from a totally different game, you will get the biggest nerd boner you've ever had.”

Like me, the crowd laughed openly, but I can imagine there would have been some difficult parent-child conversations on the way home in the car.

What's happened to the other one?
Shortly after, KT played the World of Darkness trailer as shown at Fanfest 2012, complete with animated disembowelments and boobs in baths. That car conversation isn't getting any easier.

With the presentation segment over, the conversation between Touborg, Lehtinen and moderator Snider commenced, some of which I've covered over on GameSkinny, but I transcribed much more of the dialogue and I thought I'd reproduce my more EVE-specific unused notes here.

Kristoffer Touborg on the Nordic approach to game design:

“I'm not terribly surprised that games like Minecraft and other games of that type come from Nordic countries. There is an appetite to make games to challenge people and that take some getting into.”

KT on how the Nordic influence is evident in EVE Online:

“EVE Online is not a simple game to get into, it's a fairly complex game and we're pretty cognizant that we maybe won't have everyone stay in our game that tries it out. We're perfectly all right with that. EVE isn't for everyone, it's for people who want something challenging, something that they're invested in. That fits all our games, DUST 514 - the shooter - has a level of depth that no other shooters have and for some people that might not be what they want, but hopefully we'll catch a crowd that want a little bit more out of their shooters.”

"CCP has been really, really good at doing new things. Sometimes it's gone not so well, but a lot of the time it's gone really well."

KT on why the Nordic approach to game design might be different to that of developers from other regions:

"I think that's part of being in part of an isolated game culture."

"If you're in a game studio in LA, there's tons of other game studios around, you'll go out, you'll meet other people. In Iceland, there's just water. Thousands and thousands of miles of water. There's no one I can talk to about games in another studio there. Of course that has its disadvantages because you're not part of this big community that gets together, but it also has the plus side of us having to come up with something on our own and not having a culture that homogenises what we do.

"I think that also, it doesn't surprise me that the only single server MMO, the only game connected to another machine like the PS3 comes out of that."

On video games as part of pop culture:

"Videogames are the new movies."

“Super-flexible medium. Movies haven't really changed that much in the sense hour and half long - you can watch them at home or at the movies. Games are a completely different beast. You can sit on the bus and play an iOS game, you can go home and spend 15 hours on World of Warcraft - don't do that, I think that might be overdoing it a little bit. Pace yourselves.”

“It's so flexible; you can do it multiplayer, you can do it alone, it's justa medium that I feel has done very well in reaching all kinds of different people in all kinds of different situations. That alone is a gigantic advantage.”

“We've been seeing the free-to-play games come out of the past few years, I think that's an even more interesting step in the direction that you're basically getting entertainment for free until you choose for it not to be free.”

Response to audience question on the future of the games industry [notes]:

Not just mobile. Device integration. Defiance tying into a console game. A PC game that ties into a PS game.

Social revolution. On a much bigger stage. Riot games - eSports. Walked into a sports bar and was annoyed they were watching baseball during a League of Legends final.

In response to an audience question on CCP's philosophy on intervening in player activity in EVE Online:

“It's a sandbox, we try to stay as hands-off as humanly possible. Sometimes it can be painful. It can be a bit like a car crash - you're standing there and it's like: 'this is a little bit awkward for us'. But we have a principle and I think us staying hands-off for ten years is why the game is doing so well.”

“Every now and then I'll be sit in a meeting room and I'll be like: 'all right we have to do something about this'. But we've kept our heads cool and not really interfered and I think that's why the game is so much fun. [It's] the reason why I don't think kids should be playing EVE Online - we have an age restriction on it - and I think that's fully justified is that people can do things in EVE Online that might not be morally right. We don't have a lot of blood spatter and murder in our game, but we do have people that are allowed to behave how they morally feel. Some people will be morally outrageous in the game.”

“We let people build these gigantic communities and when you have ...an alliance that has 10,000 people in it and [they're] trying to take space from other people, those ambitions might step on some people on the way - I think that's what makes EVE Online great - but sometimes it can be a little bit scary to watch.”

On making a Viking-themed video game:

"If we ever make Viking game I'll die from shame." [Goes on to explain that some DUST 514 maps are based on Iceland's terrain.]

On CCP's plans to port EVE Online and DUST 514 to other platforms:

"I cant really tell what the long term plans are. Initial launch on PS3 and everything else that comes after that for me is like some business voodoo magic that takes place completely outside of my realm. I'd hope some day - but we're launching on Playstation."

Although Mister Touborg was very entertaining and brought a bit of sparkle to the presentation, I'm still hoping he'll up his game at Fanfest and sing Rocket Man in the style of William Shatner, like he promised last year.

[For more coverage, check out Nordic Cool: EVE Online and Alan Wake Developers Discuss the Game Design Superpower of Scandinavia on GameSkinny]

Coverage of CCP Games at PAX East... and the 'O' Word

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It's hard to miss the single word echoing around the EVE-flavoured interwebs at the moment. Odyssey has just been announced as the 19th EVE expansion due to be released in June 2013. A contingent of devs have been camped out in a booth at games convention PAX East in Boston, MA, led by CCP Unifex who made a short announcement in which I half expected him to sell three steaks and a pound of spuds to the nearest bargain hunter (if you've not been to a London market, that joke was probably lost on you).


Although those who are browsing for EVE material to read will probably already be sick of the column inches to actual information ratio that currently exists in all Odyssey related media, I'm going to briefly add to it by directing you to the three posts I've published over on GameSkinny.


A Brief Analysis of EVE Online's 19th Free Expansion: Odyssey takes a look at the few key details to be found on the official expansion page. Taking what we already knew from CSM minutes and previous devblogs, I have a stab at trying to figure out what exeactly we might expect from Odyssey.

EVE Online: Odyssey Image Analysis - Minigame Speculation is a bit of a flight of fantasy, but I got all excited when I stumbled upon some photos of the presentation and saw some screenshots showing some of the upcoming features. I'd be interested to know what you can make of the images. Minigames? Sub-system targeting? Or just more visual polish on the scanning system?

EVE Online Odyssey Community Response: MOAR INFO PLZ! was to sate my curiosity to see what the community response has been thus far. As expected there has been a wide range of opinions based on scant information, but less fury than I expected. Maybe the usual suspects are just warming up.

Content has been a bit light on Freebooted lately, but I'm currently on high alert for the imminent birth of my first child, so I'm just hanging around the undock whilst the little one plays station games. Normal service will resume... at some point. Maybe.


Blog Banter 46: The Main Event

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Welcome to the 46th EVE Blog Banter, the community tradition that shares a single discussion topic across the blogosphere and beyond. For further information, check out the Blog Banter section above. For this edition's topic, read on...

The Main Event

"EVE Online is a unique piece of science fiction that is ‘participatory’." - CCP Seagull, December 2012

EVE Online is heading into its Second Decade with renewed vigour and a new development strategy. At the CSM Summit in December, Executive Producer CCP Unifex and Development Director CCP Seagull explained how future development and expansions will be broader in scope than recent "collections of features" stating that CCP "want to create something more inspirational, that players aspire to play." 

With the return of Live Events such as the Battle for Caldari Prime, clearly the prime fiction of EVE is back in favour as part of this new thematic approach to expansions. However, EVE's story is very much a tale of two playstyles, with an entirely player-driven narrative unfolding daily in parallel to the reinvigorated backstory. Often, they do not mix well. How can these two disparate elements be united or at least comfortably co-exist in a single sandbox universe?

Banter On.

Thoughts From the Bantersphere:




    The Fanfest Mindhack

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    Ah, CCP. They do it to me every year.

    Lately, I've quite happily been bumbling along enjoying EVE Online from the sidelines, having finally grown comfortable with my lot as an observer, commentator, volunteer community manager and casual participator. In my reinvented life as a sleep-deprived new father and nascent professional writer, I simply do not have the time to invest in an active and meaningful EVE career in the way we know it should be done.

    But I'm content. I still get to take part in fits and starts and lately I've been getting a contented glow as the things I've championed in the past start to manifest; a greater respect for EVE's lore, live events, a broader development strategy, better camera tools, Vagabond frills, picture-in-picture targeting (we're still waiting Torfi). Whether or not I played a part in planting some of those seeds, I feel almost like my work here is done. I've been around since 2003, after all, there's a new generation in town these days, who seem to have plenty so say for themselves.

    Leaving Orbit?

    Then, like a shot of adrenaline into the heart of the community, Fanfest happens. The conversational pulse quickens, rumours circulate of fantastic new concepts, game-changing revelations, bold new strategies. I go down with a bad case of enthusiasm and desperately need to know more. On reflection, I'm starting to think of my relationship with EVE Online as less of an addiction and more of a blood-borne pathogen which is generally symptomless aside from the occasional flare-up.

    In any case, I'm pretty sure there are dark arts at work. They're not called Crowd Control Productions for nothing y'know.

    The Voice of the Mysterons

    Today saw the release of the official Fanfest 2013 programme, which has further inflamed my symptoms. In it, just beyond a picture of Hilmar looking like a cherubic flame-haired Obi-Wan Kenobi (or a ginger Father Christmas) lays the Fanfest schedule. It is a packed schedule to whose frustrating tune I will dance for three days next week as I try to attend as many of the overlapping and conflicting events and roundtables as I can.

    My itinerary is further compounded this year by the fact I'll be working. My Fanfest experiences seem to be getting more frenetic with each visit. In 2011, I attended as a fansite operator and was able to bump along with the general pace. In 2012, my attendance was as a prize for winning the Guild Launch EVE Correspondent contest, which included some press duties in providing coverage and retrospective material. That opportunity evolved and this year it's all hands on deck as I attend in my official capacity as a correspondent for GameSkinny. I'll also be helping out the A Tale of Internet Spaceships documentary team whenever I am able.

    Getting Under the Skin

    I've been preparing as best I can with daily examinations of key aspects of the EVE Universe, which as well as ensuring I am as informed as possible, I hope will be an entertaining primer for other attendees or those interested in EVE Online's odyssey so far.

    Here's the list of my Countdown to Fanfest articles to date:


    Countdown to EVE Online Fanfest

    Ten years of internet spaceships, half a million subscribers, a history of industry firsts. There's a whole lot to celebrate at the Party on Top of the World.



    Is CCP Still Ahead of the Game?

    In the first of our 'Countdown to Fanfest' features, we examine elements which carried EVE Online through its first ten years and whether CCP Games has the stomach for another decade.


    CCP's Mobile Lander

    In the wake of the revelation the Executive Producer is changing roles, a look at the legacy of "the man who saved EVE" and the likelihood of him putting Planetary Interaction on an iPad.



    Laying Down the Lore& The Fiction Renaissance

    A two-part examination of CCP's treatment of their prime fiction, the recent change in strategy and the future of live events.

    Player Power

    For some, the most hotly anticipated announcement at EVE Fanfest is the election results of the Council of Stellar Management. In space, everyone can hear your propaganda.



    Tiericidal Maniacs

    Hundreds of ships, thousands of statistics, millions of combinations. Can anyone who works in these conditions hope to cling to sanity?


    Second Star to the Right and Straight on 'til Morning

    The growth of EVE Online's game universe continues after ten years. In the Countdown to Fanfest, we take the meandering path of the explorer through the history of New Eden's hidden secrets.

    A Tale of Internet Spaceships

    For most Fanfest attendees, it is the opportunity to celebrate their beloved internet spaceship MMO. But for three brave Swedish film-makers, it is an odyssey into the unknown.



    Questions for the Spaceship Althing

    Frantic last minute preparations, scribbled notes and many, many questions. What secrets will be revealed at EVE Fanfest...?





    Personal Odyssey

    Despite the workload, I'm looking forward to this Fanfest. There are many things that intrigue me about EVE's future and I want to play my part. However, I will do my best to resist the occult mind control – after Hilmar's 2011 Jedi mind trick where he claimed we were all his evangelists and I somehow complied by writing and podcasting my arse off for a year, I think (hope) I've developed a degree of immunity.

    I will, however, enjoy watching the first timers and the zealots fall under the spell.

    An Open Letter to the Blog Banter Community

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    Dear Banteratti

    as you may have noticed, I've been a bit slack with my Blog Banter administration duties of late.

    For that, I owe the community a heartfelt apology. I dropped the ball (it was either that or the baby).

    Why Blog Banters are important to the EVE community 

    Blog Banters are a community tradition dating back years and I feel they play an important part in creating a common ground on which all EVE bloggers can touch base. Originally they provided a way of forming the "blogosphere", but they still play a role in maintaining its structural integrity. Blog Banters may not be a necessity, but they add colour and unity to the EVE blogging landscape.

    The Blog Banter is an inclusive grassroots community initiative which has seen over 150 participants and enables budding writers and established institutions alike to connect, share ideas and butt heads. It underpins a significant segment of the EVE community and provides interesting snapshots of moments in EVE's history.

    Blog Banters deserve better than to be left gather dust for weeks. I have always been very proud of having the opportunity to run the Blog Banters and would like to see them continue.

    However, I'm no longer confident I can do them justice.

    Why I'm No Longer the Man for the Job

    Over the last few years, I was able to devote plenty of my time to EVE community projects and duties as I was able to balance my professional career with my hobby of writing (mostly about EVE).

    However, in a strange twist of fates, as injury scotched my healthcare career, my hobby evolved into an income opportunity, which has been a bit of a life-saver now I'm no longer on the NHS payroll.

    However, things are much tighter now. The arrival of my baby daughter and the end of my paramedic career have polarised my need to prioritise on things that pay the bills. Now I'm self-employed, I never clock off and I can no longer afford to devote 10-20 hours per week to voluntary EVE community duties when that time is better spent elsewhere.

    With writing now being my only source of income, hours spent writing for free (or for ISK) feels like a frivolous indulgence when I need to be building a new future. This may also explain the lack of content on Freebooted, although I intend to maintain that in some regard.

    In truth, I would love to have continued running the Banters and posting more. Essentially, they became how I played EVE. Letting the Banters go is genuinely quite a heart-rending proposition and feels like an end I wouldn't choose.

    But time and tide and all that, the community marches on regardless. I will certainly be continuing as an EVE writer, observer and occasional player/ship-spinner too.

    I hope we can find a new Blog Banter custodian who can keep the tradition alive. I'll be consulting the Banter mailing list members, but please contact me via email (seismic[dot]stan[at]gmail[dot]com) or Twitter or any of the other comms channels we have available if you have any thoughts. Hell, write a blog post and link it in the comments below if you like - that would be fitting after all.

    Whatever way the wind blows, it's been an absolute privilege.

    Mat/Stan


    Kirith Kodachi: Venerable Blogging Elder and New Steward of the Blog Banters

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    Kirith Kodachi was old in blog years when I first took up the mantle of EVE blogger in 2009.

    The then nascent EVE Blog Pack comprised a significant percentage of EVE's blogdom at the time and they were an inspiration to the next generation of bloggers to come, myself included.

    An Ancient Blogging Titan

    There were those whose words I had been reading for some time, Kirith's peers such as Crazy Kinux (Crazy Kinux's Musings), Roc Wieler (Roc's Ramblings), Mandrill (I am Keith Neilson), Rettic (The Chronofile), Manasi (A Mule in EVE), Shae Tiann (Sweet Little Bad Girl), Casiella Trusa (Ecliptic Rift), Hallan Turrek (A Merry Life and a Short One), Wensley (Rifter Drifter) and others.

    Sadly, many have fallen silent as others have risen in their stead. It's the Circle of Blogs (©The Line King), -cough- sorry.

    A few tenacious buggers just keep blogging on to their own iambic beat, most notably Kirith and Roc. I paid homage to these "ancient blogging titans" late last year in my Blog Banter analysis, Knights of the Banter.

    Although having been around forever isn't a prerequisite of running the Blog Banters, a long, unbroken blogging run says a lot for consistency and reliability, which such a role does need (and ultimately, the reason why I fired myself).

    The New Breed

    That said, the same qualities are evident in many of the subsequent generations of bloggers and that is a healthy sign. For those of you who approached me with regard to taking over the Blog Banters, I am grateful that there is such an interest and a rich pool of enthusiasm and writing talent within the community. That tells me that the Blog Banters have been doing their job.

    I'm just sorry I couldn't hand it off to everyone. In the past, I had considered some kind of round table system to democratise the Blog Banter process, but that way lies pain and unnecessary complexity. It works well as it is, with one guy in the engine room responding to the voices of the community, monitoring the ebb and flow on a monthly basis.

    This is also the reason why I don't think anything would be gained by uniting the Blog Banters with The Blog Pack. Blog Banters are inclusive, the Blog Pack is exclusive. They represent different ideals - both valid, but not easy bedfellows.

    The Blog Banters should continue to be for everyone and anyone who wants to participate. I think it would be unhealthy if the BBs were relegated to functioning as some kind of qualification pool for the Blog Pack, which I believe they would, by association if not design. Although ultimately, this will no longer be my decision.

    All Hail Lord Moose-Beaver

    In Kirith I see a man who has been consistent for an EVE eternity, both as a blogger and a well-rounded community figure. As well as delivering consistently incisive blogging, he has an excellent grasp of the entire EVE spectrum; from the technical aspects (he used to write the Test Pilot series for EON magazine), to the lore (he's a frequent writer of EVE fan fiction). He can even combine the two (Project ATHENA - 'nuff said!).

    Kirith isn't afraid to get stuck into the heavy political and strategic morass which is null-sec (this always went over my head) as well as analysing CCP's moves. He fights in Factional Warfare and he's also a champion of the underdog, fighting the now silent EVE Tribune's corner for so long as it laboured in the shadow of EVE media heavyweights TMC and EN24.

    Kirith also finds the time to produce a podcast, Broadcasts from the Ninveah, where he provides a handy overview of interesting blogs and community events. You can heckle him from the in-game "Ninveah" channel.

    Handing over to Kirith also makes me feel a little better as I pretty much snatched the then dormant Blog Banter out from under his nose by relaunching with BB27 in August 2011 off the back of his blogpost comparing and contrasting EVE Online with World of Tanks. This feels like the right decision to me.

    I think Kirith's broad experience and maturity makes him the perfect man for the job.  It is important that the Blog Banter tradition remains a grassroots community service and I think Kirith's experience and conduct shows he would continue to steer the good ship BB in the right direction.

    Put simply, the guy is EVE royalty and an all-round solid fellow - leaving the Blog Banters in his hands takes much of the sting out of the decision for me.

    "I don't want to go."

    On a personal note, I write all of this with a twinge of sadness. I joked to my wife that I feel like David Tennant must have when he filmed his last episode of Doctor Who.


    I really didn't want to let go of the BBs for what are probably selfish reasons, but that's not very community spirited.

    Passing the responsibility on is.

    I will do my best to make it a smooth transition (regeneration?) and I'll still be around to help promote and support the initiative.  I'll even try to participate from time to time.

    I wish Kirith all the best and hope that the EVE blogging (and podcasting) community get behind him as he kickstarts the third era of Blog Banters.


    Useful Links:




    Captain's Quarters Treasure Hunt “Live Event” With Prizes

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    "What if I told you they'd been lying to you?
    "What if I told you there is more to see in your Captain's Quarters than they want you to see?
    "What if I told you...
    …The Door opens.”
      - The sleeping engineer.
    Your captain's quarters: that strange, lifeless tomb you rarely visit. Why would you? There's nothing to do there that you can't do more efficiently another way.

    Until now.

    Texty Beast

    Incarna: The Text Adventure, my coffee-fuelled satirical creation built on the Schadenfreude Game Engine in response to the Fearless Monoclegate Summer of Incarnage of two years ago, has evolved.

    It has grown beyond a mere 7,000 words, to a feature-complete 15,000. In EVE Online: The Text Adventure – Chapter One: The Broken Capsule, there is now actual gameplay – with mysteries to uncover, puzzles to solve and Easter eggs to reveal. There are even some new jokes.

    Not only that, there's actual graphics. Don't get too excited, it's still an interactive story text adventure (the Schadenfreude engine has its limits, even with the Twine plug-in), but aesthetically it is far more pleasing than its predecessor and has a lot more content than the avatar engine we all politely ignore.

    [Note: There is a bit of a bug regarding visual effects and the browser BACK button. I'll fix it as soon as I can, but a workaround to stop unwanted video playing is pressing your browser REFRESH button. Text shake can be resolved by choosing another option. Sorry for the inconvenience.]


    So what can you do in The Broken Capsule? Well I can't give too much away without ruining the experience, but with the right kind of lateral thinking, that door really does open and you really can see what's on the other side. You can even step beyond the threshold and sample that bold texty frontier.

    But there's more.

    The Titular Treasure Hunt

    When the chapter has been solved and you have successfully escaped your Captain's Quarters, a link will be provided on the winning page. Following that link will take you to a location where being the first to submit any of the following information will net you a prize.

    I will pay 50 million ISK to the first to achieve each of the following:

    • Earn 10 Titles
    As you explore your quarters and the surrounding environs, you will encounter various situations and conditions which will grant you titles. These can be monitored on the SCORE page in the sidebar of the Broken Capsule “UI”. A full list must be provided.

    • Find the Regions
    List all of the New Eden Regions which occur in the text.

    • Devious Devs
    Name all the devs who have been secreted in and around the Captain's Quarters in text or visual form.

    • Race to the Line
    List every Race and Bloodline mentioned in the text.

    • Systemic Gameplay
    List every New Eden star system which occurs in the text.

    • The Poetry of Combat
    Hidden somewhere is a dreamy haiku. What is it?

    Rules:
    • The relevant information needs to be posted at the location provided on successful completion of Chapter One. Delivering the answers by any other means will not be accepted. 
    • Winners may claim any one or all of the prizes (Total :300m ISK).
    • Only entirely correct lists will be accepted. Missing answers or additional guesses will render the claim forfeit (and possibly give answers away to other potential claimants.)
    • Claimants should also post the name of the character they wish to receive the ISK.
    • Competition begins at 0600 EVE time today (4th July) to allow the hosting server to catch up with the latest update.
    I hope you enjoy your Captain's Quarters experience.


    "I am no longer able to launch a volley of missile with a single thought...
    "I am no longer protected by shields, armor, drones, anything. I am just a body...
    "Easily replaceable, carbon based, piece of meat.
    "It makes me sick. But its what I have to do to get what I need.
    "Sometimes you need to get offline, to get things done.” -
    A capsuleer busting for a piss, 2011.

    Two years ago, CCP dropped a bollock with Captain's Quarters implementation, shattering the dreams of some and royally pissing off almost everyone else.

    I just picked that bollock up.

    Thank me later, after I've cleaned my hands. ;)


    Further reading:

    I will be writing about my nascent game development experiences with Twine on GameSkinny. The introductory article is already up.



    The Siren Call of a Crack Whore (BB50)

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    Blog Banter #50 - Changes

    Welcome to the continuing monthly EVE Blog Banters and our 50th edition! For more details about what the blog banters are visit the Blog Banter page.

    * * * * *

    With the Rubicon expansion being announced and the SOMER Blink scandals (or non-scandals depending on your point of view) that have erupted on the community at the same time, it truly feels like an age of EVE has passed and a new one is dawning.

    But which direction is it going? 

    This blog banter can be about several different topics: 
    - where do you think EVE is going? Is it a good or bad vision ahead?
    - if you were EVE's new Executive Producer, where would you take the game?
    - What comes (or should come) after Rubicon in terms of the mechanics and ship balancing we've seen? (CSM8 not allowed to answer this one!)
    - Is there anything in EVE's ten year past that should be resurrected? Or buried and forgotten?
    - What is the future of the community? What should or should not change?


    The Siren Call of a Crack Whore

    Everyone's EVE experience is a journey.

    Those first few steps often made by a wide-eyed, naive debutant full of vim and wonder. The many opportunities laid before them by the grand concept of the EVE Universe will test and tempt them. User experience WILL vary.

    Some will adapt and thrive, some will struggle and quit, others will fade and drift. Many will do all of the above. Repeatedly. It is the accepted dogma of New Eden and for some, an endless cycle.

    It is this player churn that burns at the heart of EVE Online like a sun, capsuleer interactions and reactions generating content, drama and casting light on the dark universe that CCP developers have painstakingly created over the last decade.

    The balance is so delicate and CCP's task as curators so perilous; without some nurturing, the light from the player-Sun will eventually dim, leaving a previously vibrant universe devoid of life. However, too much interference and CCP has learned to its cost that the reaction can be destructive.

    What future can there be for such a strange and unique creation?

    The First [Twenty-] One is Always Free


    The single, most powerful lure which beckons EVE players into its dark celestial embrace is the vast potential and audacious scope of its vision. To the outsider, there is so much wonder and majesty to the EVEOnline concept; tumultuous player conflicts, a constantly expanding history, endless explorable space, a labyrinthine backstory, beautiful visuals and ten years of polish.

    Compounding this is the fact that EVE Online - and the broader EVE Universe - has organically evolved beyond its original design goals and has become something far more than a mere online game; it is a masterful work of social engineering which holds a mirror up to human nature, blurring the lines between traditional entertainment, vocational activity and lifestyle choice.

    It is also a technological feat, with its single-shard universe creating a depth of continuity found nowhere else, especially now its doors are open to multiple methods of entry as pioneered by DUST 514. It is easy to see how the EVE Universe can be over-sold - there is so much ludicrous, bombastic potential energy about the thing.

    The Promise


    Yet for the insider, the veteran capsuleer, the invested player, it feels like something is missing, just out of sight in the mind's eye.

    It's like we're waiting for the promise we saw in those early days to be fulfilled. We're eager to see if that half-formed feature will be moulded to completion, we're watching for that game-changing element that will make it all click (while perversely hoping they won't change too much and break stuff).  We're hoping that the next expansion will fulfil the promise we think EVE made us when we first started out, that EVE will become that thing we knew it had the potential to be. Waiting, watching, hoping.

    In the meantime, we'll just go roam, chat, mine, ship spin, write a thing, etcetera. With apologies to John Lennon: EVE is what happens while you're busy making other plans. A culture of “making do” has developed.

    What started as an inspiring relationship with a thing of depth and beauty becomes a desperate chase for a fix you can rarely satisfy. As the title said, EVE's siren call is the teasing beckon of an unpredictable, cruel, and frankly psychotic creature who makes victims and kings of us all.

    With this realisation comes the ability to see behind the curtain at the naked reality of a game universe far less complete than we first believed. Like many of its players, it's still searching for something to fill the emptiness.

    The potential we initially saw may still be there, but even after nearly 15 years of development, that potential has still not been fulfilled. You have to start wondering if it ever will be. Has EVE lost its purpose and simply become a gaming retirement home for embittered veterans, hapless dreamers and professional victims?

    Something IS missing. But what?

    The Conveyor Belt of Wish Fulfilment


    The sheer scope of EVE Online is a developmental rod for CCP's own back.

    Every EVE player has a different vision for EVE's future - such is the nature of an open and limitless game world which encourages - nay, requires - lateral thinking and some imagination. As a result, there is an endless list of of wishes and demands which cannot possibly all be met in the short-term. There are so many directions in which  EVE could be developed, demographics to which the game could and should appeal, that CCP's resources must either be stretched or focused.

    Every direction chosen is a risk; too few resources will prompt a fumbled delivery, too many will leave fewer resources elsewhere.

    Every direction ignored could be a missed opportunity or even lead to player disappointment and anger.

    So it is that every CCP developer labours to appease the unpredictable demands of a multi-polar community, negotiate the shifting sands of the competitive MMO market, and soak up the pressure of being a gear in the wheel of the machine purposed to deliver CCP Seagull's “five year vision, a three year road map and a 12-month plan.”

    Whether EVE's 20th expansion, Rubicon, really is the point of no return the name implies remains to be seen. EVE's journey has reached a point where things need to be mixed up. I want to see the old guard kept happy as new blood floods in. I want to see fresh content and new frameworks for gameplay, not just a few tweaks to existing mechanics (but we need those too).

    Bottling Stardust or Just Selling us Glitter?

    Since the end of the ship-steadying post-Incarna development phase ably led by the then Executive Producer  Jon 'CCP Unifex' Lander (now re-purposed to oversee CCP's mobile strategy), the senior officers remaining on deck are Senior Producer Andie 'CCP Seagull' Nordgren and Development Director Stefanía 'CCP Ripley' G. Halldórsdóttir.

    Under their direction, CCP has certainly been making some of the right noises, but thus far nothing more significant than iterations and allusions have made it out of the workshop. It seems even after ten years, that awe-inspiring promise that EVE showed is delivering only more promises.


    For EVE to thrive, it needs to embrace change; it cannot rely solely on the rheumy-eyed veteran players (as vital a component as they may be). The way must be paved to create future veteran players, but to do so modern gaming values must be embraced.

    It must capitalise on the IP which is not only the market leader in mass-population emergent gameplay, but also has found significant purchase in fields as diametrically opposed as eSports and roleplaying.

    It needs to find ways to share New Eden with those seeking immediate short-term fulfilment, to become accessible to a more casual market, to integrate modern gaming trends, but (and it's a big but) without compromising the great legacy which CCP has built. Having DUST 514, EVE: Valkyrie and an eye on mobile applications shows they have the materials, the tools and the ideology. So half the fight is already won.

    But whether CCP are truly prepared – or even capable – of fulfilling EVE Online's true potential remains to be seen, or if they'll just flail in the general direction of success as they face-plant into the muddy puddle of untempered ambition. But I hope they try rather than try to milk the status quo and keep stringing us along with clever marketing and “just one more free expansion” crack.

    They should throw stuff at the player-Sun - it'll either have no effect, burn brighter or explode. Do nothing and it'll just fade away - and that's no way for such an epic journey to end.

    Dare to be bold, CCP. Dare to be bold.


    [This is one of many community responses to the discussion topic posed for Blog Banter 50. See the officially curated list at Inner Sanctum of the Ninveah for views from around the EVE blogosphere.] 

    Homeostasis (BB52)

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    Welcome to the continuing monthly EVE Blog Banters and our 52st edition! For more details about what the blog banters are visit the Blog Banter page.

    In this edition, Blog Banter supremo Kirith Kodachi asks:

    Go to the always useful EVE-Offline.net and take a look at the All Time (weekly average) graph for concurrent accounts logged in.



    For the past four and a half years, the graph has hovered around that 30,000 mark; it is, for all intents and purposes, a plateau. But everything must come to an end sooner or later and that is what this blog banter is about.

    What's on the other side of that plateau? 

    Is there any path for CCP to follow to raise those numbers upwards for a sustained period, or is EVE going to enter a decline to lower logged in numbers from this point? How soon will we see an end to this plateau? Months? Years? Or will you argue that 'never' is a possibility? Or you can look at the root causes of the plateau and tackle the question if it could have been avoided or shortened if CCP had taken different actions in the past.


    Homeostasis

    Judging by the 4 1/2 year average as shown, I would say that EVE Online has achieved a state of homeostasis.

    Don't worry, that's not something you can catch; according to Tortora & Dickinson's Principles of Anatomy and Physiology (I don't get much cause to blow the dust off my favourite medical tome much these days), homeostasis is defined as follows:
    Homeostasis (homeo- = sameness; -stasis = standing still) is the condition of equilibrium (balance) in the body's internal environment due to the ceaseless interplay of the body's many regulatory processes. Homeostasis is a dynamic condition. In response to changing conditions, the body's equilibrium can shift among points in a narrow range that is compatible with maintaining life.
    Like the human body, EVE Online is an incredibly complex interplay of components, structures and systems. But instead of base chemicals, cells, tissues, and organs, EVE comprises base data, ships, players and developers, and organisations (corporations, dev teams).

    Considering the way these all interact, EVE Online could be viewed as a kind of digital meta-organism.

    Therefore, homeostasis is a good thing - it means EVE is most certainly not dying. As some elements within this EVE meta-organism inevitably burn out and are flushed from the system (even blood cells only last 120 days before being recycled), so they are replaced and homeostasis continues.

    This analogy applies equally to individual players, corporations, alliances, fleet doctrines, flavour-of-the-month ships, popular playstyles all of which contribute to this strange interweb lifeform. Like phagocytes and enzymes, the player and gameworld processes are policed and revised externally by CCP, whilst simultaneously the staff contingent and development processes themselves continue to be reviewed and updated.

    Stunted Growth?

    Of course, it could be argued that the absence of the continual subscriber growth that we saw in the years prior to this plateau could be an indicator of some kind of malaise. I think that this is not the case. Instead, I see it as EVE reaching a kind of maturity.

    Like other complex organisms, EVE Online's need for growth ceased when it reached an optimal state. Things have found a balance; the population densities of the various playstyles married to the demand for those specific game experiences are unlikely to see any significant increase. For example, there are only so many people who will fit the specific criteria required to be a high-sec industrialist, a roving piratical terror, successful wormhole resident or sov-warfare grunt. Niches within niches have only so much room.

    In its current form EVE can at best only expect to continue to enjoy this stability and CCP has become very adept at staving off the decline of old age. But the need for growth would require fundamental changes and additions to the environment to provide a true expansion to the existing fields of play.

    Such changes have been attempted in the past, with varying results:

    Stitching On Additional Organs

    In 2009, the Apocrypha expansion saw the successful introduction of an additional 2000+ star systems and a whole new element to the New Eden sandbox and was widely considered to be an outstanding success, even though the technical debt caused CCP serious problems.

    Nonetheless, the mystery and solitude of wormhole space still holds some allure today and more than contributes to the New Eden meta-organism.

    In 2011, Incarna was to provide the stage for a whole new arena of avatar gameplay within New Eden's thousands of space stations, but the expansion's execution failed to match the vision and calamity occurred instead. Incarna now remains attached to the main body but only as a withered appendage we are unable (and/or unwilling) to show in public and few still find time to play with.


    2013 saw the the most recent attempt at EVE Universe expansion with the launch of DUST 514 on the PlayStation 3. An EVE-themed first-person shooter aimed at an entirely new player demographic had the potential to trigger real growth and see that static 30,000 average concurrent user line climb, but sadly the early signs have been underwhelming and DUST 514 has proven to be a Frankenstein-esque attempt to graft on additional organs in a pioneering but dubious experiment. The result has shown signs of life - and may still thrive - but presently it is an ungainly addition to New Eden which struggles to bear its own weight, let alone improve the quality of life of the EVE organism as a whole.

    Future Surgery?

    There are rumblings of new reasons for growth in the future. The nebulous promises of player-built stargates and whatever lies beyond the Rubicon may contain the right components to trigger another growth spurt. That remains to be seen.

    But for now EVE Online is a rare, ageless, stable, if slightly odd creature. An internet Dorian Grey perhaps?

    I wonder if there's a portrait in CCP's attic of malevolently pulsating legacy code which stares back into your digital soul...

    [This topic is being discussed across the EVE blogosphere, check out Inner Sanctum of the Ninveahfor other entries.]

    Tech 4 Flashback: The Stories of the Non-Capsuleer Residents of New Eden

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    Tech 4 News was a community-sourced creative collaboration which examined the universe of New Eden from the non-capsuleer perspective.

    Running from 2011 to 2012, it started life as an ambitious dramatic podcast featuring some of EVE's renowned podcasters of the time (and some cameos from further afield), but was also supported by some great written submissions from various contributors from the blogosphere.

    Sadly, the march of time has seen the original Tech 4 News website shut down and the iTunes episode downloads disappear, but there was a lot of great work done by many talented individuals whose efforts deserve to be remembered. To address this, for the next few weeks I will be recovering assorted Tech 4 News resources and re-publishing them here on Freebooted.

    The Faces of Tech 4

    To kick off, here's a shortened version of the Tech 4 machinima title sequence, featuring the musical composition of Garheade (EVE Commune) and video sequence by me, Mat 'Seismic Stan' Westhorpe. All footage was captured from the EVE client using FRAPS.


    Wormhole Spelunking

    The original podcast series featured over 3 hours of in-character audio spread over several episodes. Its magazine-show format saw the main episodes made up of a news segment, interviews and discussions, a comical technology and science section and a more dramatic field report sequence. That field report story arc, focusing on the exploits of ambitious Minmatar reporter Meilikki Valpuri as she broadcasts an frigate exploration mission to wormhole space, is reproduced below as a single episode.


    The voice talents of Angus McDecoy (Fly Reckless podcast) as the broadcast's anchor Paydas Adavaar, and Arydanika (Voices From the Void) as reporter Meilikki Valpuri carried the show, but this particular section was most definitely Arydanika's finest hour, with a genuinely compelling dramatic performance.

    Also featuring in this story were the voice talents of Max Torps and Noise (Starfleet Comms) as the hapless technicians, Breki Tomasson (CSICON) as Captain Brek, Hallen Turrek (Voices from the Void) as Lt. Koyo Sejamon, Penelope Star (Starfleet Comms) as 2Lt. Celeste Joringer, Arkenor (The MMOsketeers) as 2Lt. Arken Westlea. A cameo from the now departed lead designer CCP Soundwave aslo features in the opening sequence.

    I look forward to sharing more Tech 4 material in the coming days.

    Feature Flashbacks

    Man Dies Attempting to Surf Station

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    Following on from yesterday's revisit of the Tech 4 News non-capsuleer fiction project, here is the first re-released Tech 4 News article, originally published on 27 January YC114 (2012). 

    Given the upgraded station graphics coming in Rubicon 1.1, it seemed appropriate place to start in our journey back through the trivial, local news stories that were brought to the capsuleer community by Tech 4 News.


    Tech 4 News Flashback: Man Dies Attempting to Surf Station

    The scene where a mag-boarder surfed to his death at the Ishukone Facility above Altrinur VIII Moon 3, Metropolis.
    A 20-year-old Brutor man was vapourised in front of hundreds of witnesses yesterday in the Altrinur system, Metropolis. The deceased, known as 'Zee Sway' to his fellow gang members, was participating in an extreme form of the increasingly popular sport of 'mag-boarding'. Sway was attempting to surf across the lethal electromagnetic fields that envelope the Ishukone facility orbiting the third moon of Altrinur XIII when he fell from his board and was incinerated in the protective invulnerability field.

    A witness from the canteen on Deck 76-A42 said 'We were all watching out of the viewport, it was crazy. We could see the boarder burning toward us across the station surface. It looked amazing, with this incredible halo of static around him. He was being tracked by security drones but they weren't firing. Then there was a flash and he was gone,' then she gruesomely added, 'Well, most of him.'

    Anton 'Spiderhawk' Robert, former professional mag-boarder.
    Anton 'Spiderhawk' Robert, former professional mag-boarder, spoke out against this dangerous new trend:
    'Man, I learned to mag-board where I grew up on a backward deadspace can [colony]. First thing you did was learn to find the good lines [routes] away from the fuzz [security forces] and the buzz [defensive equipment and shielding]. Only an idiot would try riding one of the big cans [orbital stations].'
    Station Security Officer Altos Sinen gave credence to Mr. Robert's statement, confirming that this new craze is an order of magnitude more lethal than other forms of mag-boarding:

    'This mag-boarding is a ludicrously dangerous activity even on low-tech colony structures, where the worst those individuals would have to contend with is some anti-intrusion measures and an angry security detail. But attempting any unauthorised surface activity on an Orbital Facility is suicide. Aside from the automated defences, any contact with the high-energy invulnerability field would instantly vapourise them. Which Mr. Sway has learned to his cost.'

    Local security forces are conducting a full inquiry into the incident and fourteen of Mr. Sway's mag-boarding associates, all of whom were reportedly present at the accident site, have been detained for questioning.

    The Rise of Mag-Boarding

    Mag-boarding is an activity involving the use of a flat board equipped with magnetic repulsors (and/or jet propulsion) upon which an individual will stand and attempt to navigate his way across a course.

    Interior facilities like this can be safer, but mag-board extremists prefer the excitement and freedom only found outside.
    There is some dispute as to the origins of the activity, with both Minmatar and Gallente subcultures claiming historical indicators. In any case it has long been popular as a planetary pursuit in highly urbanised core worlds.

    In the previous century, due to the technologies involved, planetside mag-boarding was largely the purview of the rich and the privileged. However, with the capsuleer-fuelled technology boom of the last decade, manufacturing costs have fallen making mag-boarding an increasingly affordable cultural phenomenon being enthusiastically adopted by many of today's youth. Some alarmist commentators fear a rise in petty crime and vandalism.

    Whilst planetside mag-boarding is a well-established sport, of greater concern to safety lobbyists is this recent rise of mag-boarding on space-borne structures ('canning'). Availability of affordable protective spacewear has given wide reach to a highly dangerous and often illegal activity. Whilst tolerated at a few designated deadspace locations, mag-boarding on commercial orbital facilities is expressly forbidden cluster-wide.

    Story Supplied by The Altrinur Daily Chronicle

    Hundreds Dead in 'Pleasure Hub' Massacre

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    In our continuing Tech 4 Flashback series, we take a misty-eyed look back at the collaborative efforts of EVE's talented lore community, who provided many fascinating news shorts to give an alternative view on life in New Eden.

    One of the fun aspects of the project was that many contributors adopted non-capsuleer pen-names, even going as far as creating the character in-game (even if only temporarily, for portrait purposes). Frustratingly, looking back through the submissions I have stored, record of who is behind each pseudonym is sketchy.

    But I'm pretty sure I remember which prominent (and still active) blogger wrote as Darlan Mosota, the reporter of this piece from 14th February YC114 (2012).

    Can you figure it out?

    Clue: He's a great writer of fiction, but misspelled the name of an ancient Assyrian city in his blog title.

    Hundreds Dead in 'Pleasure Hub' Massacre
    By Darlan Mosota (State News)

    Teonusude, Molden Heath– Rescuers from the Republic Fleet continued to pull bodies from the wreckage of an illegal “pleasure hub” that was brutally attacked and destroyed yesterday by an unidentified capsuleer vessel.

    Unlicensed pleasure hubs are a common sight in remote and poorly policed locations.
    Authorities within the Molden Heath Regional Assembly in Gelfiven commented that the issue was being raised with CONCORD. “This is not the first time that capsuleers have acted recklessly and endangered many lives as a result,” assemblyman Uoro Juntin said in a prepared statement to the press. He continued, “We will not stand for this type of vigilantism in our space.”

    The pleasure hub, believed to have been constructed by operatives of the notorious Angel Cartel, was hosting numerous illegal and restricted activities such as gambling, drug trafficking, and prostitution when the attack began.

    Master Chief Kold Haardt of the Emergency Services division of the Trust Partners Trading Post station in the Teonusude system said that“normally the escape pods get almost everyone off a structure like this during an attack,” but as the hub was just recently opened and construction was still ongoing,“several decks did not have the proper safety mechanisms in place.” He also noted that “a legal establishment cannot open without those measures for this very reason.”

    Trust Partners Trading Post, Teonusude III, Moon 6.
    Trust Partners Emergency Services were the first to respond to the distress calls, arriving approximately two hours after the attack, at which time they began retrieving people from the escape craft.

    I realized there was only half as many boats as expected for a structure that size,” Chief Haardt said. “At that point I called for the military as they have the proper equipment for structure search and rescue.”

    This morning, a release from the Republic Fleet stated that they have pulled 344 bodies from the wreckage of the pleasure hub.


    Cryllisium Demand Spikes After 'Empress Love Slave' Confession

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    In today's instalment of the Tech 4 Flashback series, we inject a little sex and drugs into proceedings.

    The idea behind the clandestine network of Tech 4 News reporters was that 'baseliners' (ordinary non-capsuleer folk) had become suspicious of official coverage of capsuleer activity and so were dedicated to giving more exposure to how the actions of these starship demigods impacted on New Eden's ordinary working mortals.

    But that didn't stop the occasional story from putting tongue firmly in cheek. Vesper Naskingar, who usually specialised in Angel Cartel coverage (a clue as to the blogging author's real identity), was inspired by a forum post from infamous Intergalactic Summit regular Muck Raker, resulting in this report:

    Cryllisium Demand Spikes After 'Empress Love Slave' Confession
    by Vesper Naskingar

    Empress Jamyl Sarum I and an 'advisor'.

    Since the publication of a confession made by a woman who claimed herself to be a “love slave of Empress Jamyl I”, demand for the hallucinogenic aphrodisiac Cryllisium has spiked.

    Serpentis Corporation, the premier biochemistry company, have dubbed this the new ‘liquid morphite’ due to the high prices clients are willing to pay for the still relatively rare substance.

    Serpentis Corporation are the currently only confirmed source to possess the blueprints for production, yet there is no evidence if or if not they are the only producers right now. Their press representative was very vague about the details, but did confirm the drug has been around a good while in the underground circuit, mainly in the sex industry.

    He also let slip that while previously clientele had mainly been centered in the Cartel and Serpentis home regions, as well as the Federation, the biggest demand spike has come from the Amarr Empire. He did not wish to go into further detail, but the most likely explanation is that if the Empress does it, so can the more liberal Amarrian. The Caldari State and Minmatar Republic have also seen a rise in demand, yet far less spectacular. It was theorized they could simply be slower in catching on.

    An unarmed(!) Serpentis Vigilant lurks in Amarr high security space.
    Further research has shown that there are no traces of capsuleer production or blueprint (copy) possession, likely because the drug does not classify as a ‘combat booster’ and would surely have reverse effects on one’s performance. The usage for recreational purposes however is something we have received several anonymous confirmations of, yet all sources were unwilling to reveal their supplier.

    Flagship Store Fiasco Imminent?

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    One of the most humanising (if sadly under-developed and controversial) aspects of EVE Online is the avatar element introduced in the Incursion and Incarna expansions. Although it provided little in terms of gameplay, 'Walking in Stations' was a bold, if botched, attempt to bridge the disconnect between player and spaceship and it remains an endless source of material for column inches.

    Today's Tech 4 Flashback author (and also a contributor of vocal talents to the audio series) used the pseudonym of Sabine Clochemerle to pen articles for Tech 4. This coverage was a clever poke at the attempted introduction of micro-transaction vanity items via Incarna's NeX store and a thinly veiled criticism of the management decisions behind it.

    At least that was my interpretation.

    Flagship Store Fiasco Imminent?
    by Sabine Clochemerle


    Noble Appliances' flagship luxury clothing store, Noble Exchange (NeX), has been beset, some even say cursed, by near non-stop controversy and protests since its launch in June YC-113.

    The company CEO and share-holders remain shrouded in mystery and many believe that the company is backed and run by the powerful and secretive Tash-Murkon family. For decades Noble Appliances has specialised in highly exclusive limited runs of niche goods for the ultra wealthy and revered.  In mid YC-113 they diversified into another elitist range of goods - this time specifically aimed at the difficult and unpredictable “podder” market.  Though many capsuleers are extremely prosperous it appears that even these privileged sons and daughters of New Eden like a good bargain, and in an unprecedented show of solidarity called for NeX to close its doors and fire its entire management.

    Rather ominously there has been no major new release of designs since August YC-113. Though House of Rana and Sennda of Emrayur have refused to comment, Sihan Bemoumouf, a spokesperson for Vallou admitted that they had made “significant investments in hiring top notch designers in anticipation of an influx of orders from NeX.” She went on to say, “Quite frankly this has not happened and we’re very worried. The NeX buyers have not been responding to any of our design submissions for many weeks now.”



    An insider source who asked to remain anonymous has been quoted as saying that NeX is in an “unstoppable nose-dive to financial ruin. The 1000 Aurum give away was an accounting nightmare.  We begged management to reconsider but they were adamant. The company will take a long time to recover from that massive financial outlay which still fails to show any significant return.”

    In further developments, Mr Bamadak Orabasash (Chief Coordinator of Public Relations Noble Appliances) was seen last week partying with his Personal Assistant and “It Girl” Zizi Babalou on Crystal Boulevard, Caille. Zizi was wearing customized lavishly embroidered “Mystrioso” boots. The Noble Appliances public relations department has always staunchly declared that the integrity of the designs would never be“sullied,” all the more perplexing that a fairly low level employee appears to be the exception.   The day after the sighting, Mr Orabasash was seen looking harried and distressed as he rushed from the monthly share holder’s meeting to his shuttle. He declined to comment on either Noble Exchange’s apparent slump or employee favouritism.


    Outside the NeX headquarters in Suner, the gigantic - and by now somewhat faded - “Grand Opening” posters still grace the towering building. A demonstrator who asked to be identified as “Mr Bridgington” stages a daily protest there, calling for the company’s archaic notions of what constitutes women and men’s wear to be discarded. He is understood to be representative of a large body of podders who support the call for gender equality in garment selection. Menswear and womenswear remains strictly delineated, and Mrs Fararouze Elnah (floor manager NeX) says that the store has “no plans to change its targeted approach.”

    On hearing this, Mr Bridgington retorted that it pained him that the issue had still not been resolved.“I demand fair treatment,” he declared.

    Professional agitator and populist Jade Constantine, one of the more stridently outspoken amongst the podder elite, is quoted as saying “NeX is evil!” and she has repeatedly denounced Noble Exchange as a brazen front for the ruling parties to separate capsuleers from their hard-earned ISK. Many Noble Exchange employees are now reportedly very concerned about their personal safety and livelihoods in anticipation of Ms Constantine and her cadre of activists long threatened retaliatory measures.

    Further news of drastically stepped up security measures at all NeX stores only serve to give weight to the rumours about this troubled company,  but to date management decline the opportunity to shed light on their current situation.

    In Conflict Ravaged Huola, Sherry Producers Feel the Pain of War

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    This Tech 4 Flashback article is a brilliant piece which conjures vivid scenes of planetary strife in a pastoral setting and could easily reflect the impact that DUST 514's troops have on any populated planet.

    The author's pen name was Maris Livour and all correspondence received was from his real name rather than an EVE character, whose identity remains a mystery even to me.

    In Conflict Ravaged Huola, Sherry Producers Feel the Pain of War
    By Maris Livour


    Ravani Province, Huola VII - In an unusual step in Galactic politics, the Gallente Federation has called on Matari forces to ease the level of violence on the planet of Huola VII. In recent weeks, the Minmatar paramilitary force known as The Hand of Freedom has conducted countless raids on the fertile planet that exports the expensive and highly sought Ravani Sherry.

    Since the THF raids, Ravani Sherry, whose main buyers come from the Gallente elite, has seen an almost complete shutdown in production. It has been confirmed by Tech 4 News that one of the most known producers of Ravani Sherry, Max Gralany, has been taken hostage by the THF since last week.

    Different Governments, Different views

    Sunrise over the Ravani Province on Huola VII
    “The violence on Houla VII has affected a partnership with one of the only non-slave industries in the Amarr Empire,” says Gallente Deputy Minister of Trade Martin Rasu. “We are simply asking that our friends in the Minmatar Republic focus their energies on defeating the oppressive forces of the Amarr Empire while leaving those desirable elements of the Empire, who I’ll mention again are working with non-slave labor, alone.”

    That was the official word from the Gallente Federation Government as it responds to protests coming from a number of its wealthier and influential citizenry in regards to Ravani Sherry production. One such citizen is Bruno Masters, holo-reel action superstar. His philanthropic organization, Borders without Borders, concentrates on bringing peaceful solutions in times of war.

    “Like, Huola is not…Ravani Sherry production needs to be protected because…like…uh, it’s a peaceful operation and, like, it hires all kinds of people. You know?” said Bruno Masters in regards to the violence that has effected Ravani Sherry production on Huola VII. “We think that people should just, you know, cool it. Peace, you know?”

    In contrast, the Minmatar Republic has sent the following statement to Tech 4 News:
    The Hand of Freedom is a group of independent freedom fighters who have no political ties with the Minmatar Republic. They are citizens from the Bleak Lands who have banded together to fight off the oppressive activities of the Amarr Empire. While we encourage their brave actions and urge them to continue to harass the enemy in order to shake off Imperial rule in their lands, we cannot and will not dictate to them the proper method to fight in their own homeland.
    “Utter and complete rubbish,” says Houla Defense Minister Marcus Vander. “The Matari terrorist forces that are engaging the citizenry of Huola VII are armed with the most sophisticated Minmatar weaponry and have shown to have been highly trained in insurgency warfare. To claim that this is a citizen’s militia group is laughable.”

    An official of the 24th Imperial Crusade, talking to Tech 4 News under the condition of anonymity, elaborated more, “The THF has shown itself to be an elite special operations terror unit. So far it has bested both the local Houla authorities and our own elite paladins sent into Houla VII to hunt down its members. The skill displayed by these terrorists can only mean years of special training, possibly learned in Gallente Special Operations training camps or the like.”

    Ravani Sherry and the Gallente

    One of the few remaining Ravani Sherry cellars on Huola VII
    Meanwhile, the coveted Ravani Sherry is seeing a rise in prices due to the lack of availability.

    “To put it mildly, this has made Ravani Sherry even more of a drink of status among the Gallente privileged,” says Kena Moraeux, chief editor of Fine Wine Magazine. “Before the troubles on Huola VII, one bottle of Ravani Gold would go for nearly forty thousand ISK. Today we are seeing that price tripled. This may go well with the wealthiest citizens of the Federation for a time, but there are fears that Ravani Sherry production will completely run dry if hostilities on Houla VII continue.”

    There have been calls by some distributors for a government sponsored replication program, which would copy Ravani Sherry in limited quantities, assuring a high but fixed price on the product. This wouldn’t, however, go well with consumers. “The allure of Ravani Sherry is the unique soil composition of the province the grapes grows in and the amount of light it receives from that systems white dwarf star. The taste coming from the Houla grape after such natural and organic conditions is exotic, like nothing else in the galaxy. Ravani Sherry can’t simply be ‘replicated’. There’s also the fact that this product, grown in Amarr space, is not produced from slave labor. This came about after growers in Huola VII came to an agreement with their largest consumer base, the Gallente, to not only abandon slavery, but use freed slaves as paid labor. It’s a success story to the Gallente. So when one has Ravani Sherry, it’s not only a fine drink, but a symbol of Gallente pride as well,” adds Kena Moraeux.

    But not everyone in the Federation is buying what some would call elitist politicking and a potential thorn in Gallente-Minmatar relations.

    “What we’re talking about here,” says Gallente Senator Ben Welson, “is fuss coming from the elite of Gallente about a product that only the richest of the rich can afford to drink. We have no business telling our Minmatar allies the best way to fight an enemy whose preoccupation is the subjugation of an innocent people.”

    Senator Welson, along with fifty other law makers, has sent an urgent letter to the Gallente president asking him to pull back the protests of the Department of Trade. “There is much more at stake here than Ravani booze. What the Minmatar have endured for years under the Amarr and their continued struggle to defend themselves from Amarr aggression is worth far more than the drinking habits of a few elites.”

    Sherry Producers Wary That No Aid Will Come From Amarr

    Clandestine meetings are becoming commonplace amongst civilians.
    On Houla VII itself, Ravani Sherry producers are weary of recent paramilitary activity in their province and the Amarr military’s willingness to engage enemy forces. This anxiety has become even more evident after the abduction of Max Gralany, owner of the top selling Ravani Gold.

    “We just want to make a living,” says Veniesa Gralany, wife of Max Gralany. When her husband was abducted, she said that the THF troops also killed some of her free Matari workers. “They claimed they were traitors. Ammatar. They lined some of the men up along the large stone wall in the vineyard, and shot them all. It was horrible.”

    “We will defend our land if we have to. Most of us out here don’t give a flip who owns the planet,” says Ravani Eagle Sherry producer Cavin Dredge. “We just want to be left alone, and continue to make our Sherry without the violence of war affecting our lives.”

    When asked if he was confident Amarr forces would protect the area, Mr. Dredge said he wasn’t.

    “There has been a lot of friction between the Amarr military and the Ravani Sherry industry. We have been subject to random searches, and suspected many times of being of engaging in abolitionist activities. It comes from our decision not to rely on slave labor and the prosperity we’ve seen because of that decision. We’re distasteful liberals according to them, and I’m sure they would love nothing more than this Minmatar terrorist group wiping us all out.”

    Both the Houla defense force and the 24th Imperial Crusade deny those claims.

    “We are bound by both honor and duty to defend all Amarr citizens,” said Marcus Vander.“We may not like their politics, but we will ensure their safety at any cost.”

    The status of Max Gralany is unknown, though Tech 4 News is currently trying to meet with a representative of The Hand of Freedom for an interview and their take of the situation.

    Tech 4 Undercover - Trafficking In Dodixie

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    This Tech 4 Flashback is from the pen of a certain prolific EVE fiction writer and honourable knight of the banter who is known to enjoy balmy weather and apple-based beverages.

    Tech 4 Undercover - Trafficking In Dodixie


    This weeks undercover report highlights the dreadful trade in human trafficking, and we're not talking about slaves in the Amarrian Empire. We're talking in the heart of the Gallente Federation - Dodixie.

    Whilst the system of Dodixie is well known for its trade-hub status, there is more going on there than the sale of legitimate goods and a thriving economy driven by the capsuleers. Our investigation has highlighted a worrying trade in trafficked people throughout the system.

    A tip led us to a small bar on Deck 23 of the Federal Navy Assembly Plant station in Dodixie, one of the top four busiest stations in the galaxy. Our reporter posed as a bar owner from a mining outpost in a distant null security system and made some enquiries where he could purchase some girls from to attract more customers. We were offered a selection of girls depending what our needs were. The contact, Vian, was quite forthcoming in what he could provide.

    The Federal Navy Assembly Plant in the Dodixie System
    "Well it all depends on what you want and what you want to spend. For a handful of credits we can supply you with some Minmatar refugee girls. You get what you pay for, so these we recommend keeping in a darkened back room and send the guys to them once they handed over their cash first. If they have good eyes they might not pay afterwards. For 20,000 credits upwards we've got decent dancing girls that your customers can watch and then take to your back-room. Again mostly Minmatar, but a few Gallente and some wayward Caldari. If you looking to spend 50,000 upwards then we've got some fine Gallente women. However, you need to keep them secure and out of the public eye, oh, and make sure the customers aren't bleeding hearts either who may turn against you following a good sob-story. These are more likely to run and go to the authorities than the cheaper ones. If you're looking to spend ISK rather than local credits, then we can do you something special."

    This was all offered within 20 minutes of making contact. The dealer went onto explain how the cheaper girls can be kept in line with fear and intimidation. Many of them were fleeing their former lives for a variety of reasons and simple threats to send them back can keep them from causing trouble. However, the implication was that all the girls are being forced against their will. Some having no choice, others being blackmailed or threatened. When we said we were not looking to spend local credits and had Interstellar Credits (ISK) the story became even more menacing.

    "If you have the ISK then you just need to find the women you want anywhere on station. Take a discreet holopic of them in a crowded area and we'll track them down. We can usually deliver within a week. Obviously they will not be keen on the new life you have planned for them. Leverage will cost you more, but we can supply two methods. A distance-detonated explosive, surgically implanted into them is cheapest. Just have a transmitter in your bar and let them know the range. They rarely wander far, but be careful. Loose lips can turn one of your customers against you. It can also leave a little scar. For best results we recommend Vitoc which we can supply. Just let them know your store is flushable and if the security services raid your bar it'll all be destroyed. When they know they'll not be able to get anymore in time, they'll be as loyal as a slaverhound puppy to you. These are the best two ways for the price. I've heard that some of my competition are advertising that they have adapted Sansha style nanites to control a girl’s will, but that's a crock. Don't waste your money."

    At this point our reporter arranged a further meeting where he would provide the holo's and deliver the ISK down-payment as well as collecting a case of Vitoc. The secret recording of the meeting and a pre-copy of this report was handed to the Federal Navy Security Services before that meeting was due to take place.



    The Federal Navy Security Services made the following statement the day following the scheduled meeting.

    "Thanks to some excellent investigative journalism by Tech 4 News, the Federal Navy Security Service has arrested three Gallente and two Caldari citizens on charges of human trafficking, false imprisonment, blackmail and false accounting charges. In addition we have recovered 20 litres of Vitoc and related dispensary equipment. Finally a total of 18 women from all four Empires were rescued and are receiving medical attention and support from the corporation. The Federal Navy Security Services would like to point out this is an isolated incident and that law and order on this station is of the highest levels."

    Whilst Federal Navy Security Services are to be commended in the swift action against this trafficking ring, their claim that this is an isolated incident is viewed as highly unlikely in academic circles. We spoke to Professor Chan of the University of Caille School who is the senior professor of criminal studies at the Egghelende V Moon 13 station.

    "The truth is that there is money to be made with trafficking humans, a lot of money. And when you have a lot of money then blind eyes are turned, doors are left unlocked and obvious things are not seen. From seedy cantinas in null sec mining outposts to the high-class bars on the capsuleer decks in stations in high-security home-systems, people can make a lot of money from this. For them [Federal Navy Security Services] to say that your investigation revealed an isolated incident is like saying an Amarrian Holder with slaves is an isolated incident! My research has shown there is a shocking amount of trade in humans being undertaken throughout Empire space. This is especially true in the large trade hubs such as Dodixie, Rens and Jita where the amount of shipping helps cover their tracks."

    Whatever the truth, Tech 4 News will continue in exposing this vile trade wherever we find it.


    [If you enjoyed this article and would like to read more EVE fiction in the Tech 4 Flashback series, here's a good place to start: Tech 4 Flashback: The Stories of the Non-Capsuleer Residents of New Eden.]

    Blood in New Eden: the Spread of Sani Sabik

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    As the Tech 4 Flashback archaeology dig continues, I find myself unable to provide attribution to this great article.

    Like the author of last week's article on Gallente sherry production, the mystery Tech 4 contributor who wrote this piece on one of EVE's more sinister factions has no current EVE presence that I know of to which I can accredit this.

    The baseliner character Harika Korr even exists in EVE, with a bio which reads, 'Freelance non-capsuleer journalist. Several articles recently published by Tech4 News.'

    Who are you, Harika Korr?

    Blood in New Eden: the Spread of Sani Sabik
    by Harika Korr

    Khanid Prime I, basking in the glow of The Cauldron nebula.
    In late January, there was a scandal on Khanid Prime.

    Silas Vitalia, an acknowledged Holder, patriot and commander of the (now closed) corporation Khanid Provincial Vanguard (KPV), held a celebration in recognition of the corporation’s five years of faithful service.  Many capsuleers from all walks of life and across New Eden attended, and were witness to a ceremony that officially declared her as a member of the Sani Sabik cult.  The news soon leaked to the authorities, but Ms Vitalia easily escaped before any action could be taken.

    But what does that really mean?  To many of us, Sani Sabik is the name of the bogeyman, inextricably linked with the horror of the Blood Raiders and their empire in the depths of unregulated space - “nullsec” in capsuleer parlance.  To those in the Amarrian bloc, Sani Sabik are a creeping cancer, a heretical plague on the true faith, but even there few really know what it means.  Perhaps it is time to lift the lid on the cult.

    New Eden Heresies

    I spoke with Arminelle Binck, professor of Interstellar Law at the University of Caille.“Although it is rarely practiced openly due to all the negative connotations,” he explains, “Sani Sabik is only illegal in its own right in the Amarrian Empire and associated regions; the Ammatar Mandate and Khanid Kingdom.  Of course, there are plenty of other legal issues. While Sani Sabik cults cannot be arrested for their beliefs, I can name a dozen instances in the Federation alone of criminal cases of kidnapping, murder, torture and other such matters.  Even the accusation of being a Sani Sabik can result in social exclusion and mistrust; not least in the Republic, where it has numerous associations with the Amarrians.  Sani Sabik practioners face accusation of being Ammatar or worse, along with all the usual problems.”

    “It’s a taboo, and thus engages a macabre fascination,” says Dr Patrice Asseya, of the University of Caille’s psychology department.  “Numerous sensationalist works in all formats have spread from sources across New Eden.  At least two highly popular holo-series, numerous novels and several musicians have all ridden on the forbidden allure of the blood cults.  On a more scientific note, it appeals on a primal level; human beings are, at heart, predators.  Studies of serial killers have often revealed an inner need to express hunting instincts; Sani Sabik cults provide a semi-acceptable venue to exorcise these unacceptable cravings.”

    Bloody Rituals

    A Sani Sabik priest conducting a ritual.
    Midna Lyre, a musican, is an open Sani Sabik convert and the source of great controversy - including an attempt on her life during a concert.  Nevertheless, her widespread support has gone some way to bringing at least the concept of Sani Sabik into the mainstream.

    In an interview four years ago, the young Gallente singer explained Sani Sabik in a seemingly harmless fashion, “The Sani Sabik faith is all about personal strength. It's about improving yourself, about being a strong individual.  It’s about seizing your destiny and making it what you want... yes, I use blood in rituals, but it is not stolen blood from unwilling people.  We willingly exchange blood.  It’s about strengthening the bonds between us... it’s very spiritual, like touching the hand of God.”

    But to what extent is this take on the matter a common one among the faith?  Since the Amarrian rejection of Sani Sabik, forcing the cult into an underground status or expelling it entirely from the Empire, there has been no easy way to exchange information and beliefs between isolated cults; even with the comparative acceptance in society outside of the Empire, Sabik followers have little in the way of easy communication.

    The primary exception to that, of course, is also the heart of most of the ill-feeling towards members of the cult; the Delve region, and its rulers, the Blood Raider Covenant.  Almost universally hated and distrusted, even among the other grand criminal empires operating beyond the reach of the law, the Covenant has been responsible for countless atrocities, slave raids and many other crimes.  Unlike the tame beliefs of Midna Lyre and her associates, attacks upon Covenant installations have revealed horrific machines designed specifically to drain unwilling victims of blood.

    Delving into Darkness

    “The Blood Raiders are a totalitarian, nightmare society that makes some of the darker periods of the Amarrian Empire look utopian,” explains Guddik Stierata, an intelligence analyst for the Directive Enforcement Department of CONCORD.  “Blood Raiders specifically value the blood of clones for their rituals, so they have been known to actively and specifically target capsuleers, whereas a comparable Guristas or Angel battlegroup will simply deal with any threat that approaches them.  

    "But just because they value clone blood over all others does not mean they will ignore others; a ship captured by the Covenant will sometimes be modified on the spot into a processing plant to mechanically extract the blood of the crew.  Those that are taken alive will either be drained later at a more secure facility, or be made a slave.  Those who have been rescued from Covenant slave camps have usually been treated horrifically.”

    Yet despite their reputation, reports of defections by ships, crews and even some capsuleers, individuals one would assume would steer clear of the Covenant, mount up every year. Why?

    “Power fantasies,” Dr Asseya opines. “The Blood Raider Covenant represents the what happens if one takes the predator instincts and lust for power inherent in both the human psyche, and in the Sani Sabik tradition, to their logical conclusion.  Both the stories and many of the factual reports centred around the Raiders paint a very clear dividing line between the ruling class, the Raiders themselves; and the slaves, who exist only to serve in any way the Raiders desire.  Common sense would suggest that capsuleers would stay away from the Covenant due to the value of clone blood among the Raiders, but studies have shown that over ninety-seven percent of capsuleers suffer from what some refer to as the deity complex; they have absolute confidence in their effective immortality, distinct signs of narcissism and egocentricity to the exclusion of all else, and display an inability to empathise with normal human beings.  The fact that they even use an implicitly derogatory term for us - ‘baseliners’ - merely reinforces that diagnosis.  With this in mind, is it any great surprise that many are attracted to a society that reinforces and caters to their delusions of godhood?”

    Angels and Demons?

    It sounds a dangerously convincing argument.  To what extent are all Sani Sabik on a spiral towards that of the blood-stained demons of Delve, then?  Are moderates like Midna deceiving themselves, or is there really another way?

    In the second half of this in-depth study, I will be seeking out real Sani Sabik; seeing how they live, what their beliefs mean to them, and concluding once and for all if there is a place for this ancient blood-cult in New Eden.

    An isolated Blood Raider colony, somewhere in deadspace.

    [If you enjoyed this article and would like to read more EVE fiction in the Tech 4 Flashback series, here's a good place to start: Tech 4 Flashback: The Stories of the Non-Capsuleer Residents of New Eden.]
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